Square-Enix recently developed a new port of Final Fantasy VI for mobile devices – right now it’s only available on Android devices but I think an iOS version is coming soon. I think the release took a lot of fans by surprise, or at least people like me who don’t follow mobile gaming too much.
Anyway, Final Fantasy fans immediately pointed out that there’s already a glaring typo in the very first scene of the game – “esper/Esper” has become “espier”!
Typos in games are pretty common and all, but it’s a surprise to see such a major mistake only SECONDS into the game! Especially coming from a top-tier publisher like Square-Enix.
The weird thing is, this isn’t an isolated event. The mobile version of Final Fantasy IV also has a major typo: Cecil’s title went from “Lord Captain” to “Load Captain”!
And again, this happens only seconds into the start of the game!
I’m not too familiar with it, but the Final Fantasy IV: The After Years port for mobile devices apparently has a whole slew of issues of its own, including typos, control code issues and many naming inconsistencies:
Note: In Japanese, Golbez is known as Golbeza, but he’s always been called Golbez in every English release. Even in this mobile version he’s known as Golbez in the script, cutscenes, and voice acting and all that… except for some of the menus, which call him Golbeza. According to this Reddit thread, the translation has a bunch of other similar inconsistencies.
I haven’t played any of the mobile Final Fantasy games myself, but now I’m genuinely curious:
- Are all these mobile Final Fantasy games full of typos and mistakes like this? Or are the examples I’ve posted just isolated events?
- How did Square-Enix, a top publisher, let these simple issues slip by?
- I’ve heard that even though these mistakes are well-known, there haven’t been any updates to fix them. Is that true?
Final Fantasy scripts are gigantic and I’m sure the translators and editors involved were probably really stressed. I totally know the feeling of having a super-tight schedule and the pressure of crunch time… but I’m seriously puzzled by how this keeps happening 😯
Anyway, if you’ve played through any of these versions of the games and can share any insight, please let me know in the comments or on Twitter! And if you can get any screenshots of weird typos or control code issues or anything else, please share those too!