10 Examples of Untranslated Text in Video Game Localizations
Failing to translate everything is a common pitfall in game localization. These examples help explain why.
3 Times That Game Translations Were Quietly Changed
When classic games get re-released, sometimes their translations get slight updates too. These are three recent examples.
A New Way of Playing Japanese and English Games Side-By-Side
I worked some technical magic to play games in a weird new way. Here's how my prototype worked.
How “Control Code” Mistakes Can Wreck Game Translations
Game translation involves more than just text. If you're not careful, you could end up with problems like these.
How a Rare Message in Final Fantasy II/IV Got Messed up in Translation
This is the perfect example of an obscure line of text getting mishandled in translation.
How Items and Names Get Sorted in Japanese Games
The first Final Fantasy game organizes items in a weird order, but why? And how are words sorted in Japanese anyway?
Why Final Fantasy Tactics’ “Little Money” Line Is So Incredibly Slow
Why... is... this... line... so... absolutely... slow...?